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Home » News/Updates, Xbox 360

TGS 2009: Xbox 360 Creator Panel Discussion recap

Submitted by dblaze on September 24, 2009 – 3:01 pm No Comments

Dubbed a “public brainstorming session” in a sorry-I-couldn’t-make-it introductory from ’s Interactive Entertainment Business VP, Don Mattrick, the Creator Discussion Panel saw three esteemed Japanese game developers share their dreams and designs for Project Natal.

It was immediately noted that no ideas or concepts — erupting from Hideo Kojima (Metal Gear Solid), Keiji Inafune (Mega Man, ) and Toshihiro Nagoshi (Monkey Ball, Yakuza) — should be considered actual, in-development concepts. Which is just as well, because it didn’t take long for the trio to joke about a motion-enabled female feel-’em-up (see above gesture for context).

Keiji Inafune was the one to bring it up, noting that the evolution of controllers was “way behind the evolution of graphics.” According to Inafune, “Body language is part of this important evolution. With Natal we can involve ourselves. I’m getting really excited and show it in my body or action. Instead of pressing the button, it can be truly immersive experience.”

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JoystiqTGS 2009: Xbox 360 Creator Panel Discussion recap originally appeared on Joystiq on Thu, 24 Sep 2009 15:01:00 EST. Please see our terms for use of feeds.

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